Character Creation

CHARACTERS WILL NOT BE APPROVED ON GAME NIGHTS
You must submit your character at least two days prior to game to be able to play that game night. The STs have a great deal of prep work on game days, on top of our day to day lives. The Lead ST also takes off the Saturday before game and so is not available for character approval. Games are every two weeks, so this still gives plenty of time for character submissions.

Base Creation

All characters are started the same way, regardless of creature type. Using The World of Darkness core rule book create your base character. (pg 34) Use a character sheet HERE (dalines).

All player may have a maximum of 3 characters, a seasoned character, expert character, and heroic character, though they must all be different creature types. IE. You can play a Vampire, Changeling and Mage for example, but you could not play two vampires and a mage. The only exception to this is in the case of mortals, though you cannot apply a template to more than one mortal. You are also limited to one Restricted creature type. Please keep in mind this does not mean that everyone will be approved a restricted template, these types of characters are rare, and as such will be heavily limited. As the game progresses, restrictions will change

When you create your character/s you must determine what type it is (Seasoned, Expert or Heroic)

1. Select Attributes. Prioritize the three categories (5/4/3). Your character begins with one dot in each Attribute automatically. The fifth dot in any Attribute costs two dots to purchase.

2. Select Skills. Prioritize the three categories (11/7/4). The fifth dot in any Skill costs two dots to purchase.

3. Select Skill Specialties. Take three Skill Specialties of your choice. There is no limit to how many Specialties can be assigned to a single Skill.

4. Add supernatural template (see individual pages for allowed templates) if you are doing so. If not, move on to steps 5 through 8

5. Determine advantages
Defense = the lowest of Dexterity or Wits
Health (Stamina + Size)
Initiative (Dexterity + Composure)
Morality (7 for starting characters, you may choose to drop this)
Size (5 for most humans)
Speed (Strength + Dexterity +5)
Willpower (Resolve + Composure)
and Virtue/Vice

6. Select Merits - There are certain merits that while universal, are not appropriate to the game setting or will need to be slightly modifies. This includes location merits and resources. All merits will be on a case by case basis.

7. Background
Write up a background. This can be as detailed as you would like, but the more you give the STs to work with, the more you will see in return, both in personal plot, and bonus point. At ST discretion, you will be awarded 10-30 xp points as well as other possible awards.

8. Add bonus points
Seasoned characters: add 45 experience points
Expert characters: 85 experience points
Heroic characters: 125 experience points
*Note, when spending these points and you want to go up more than one dot in a trait, you need to pay for all the intervening levels. That is, if you go from 3 to 5 in an Attribute, it costs you 45 experience points

Character Restrictions

The following Templates are currently allowed in game. Please keep in mind that while they are being allowed, every approval is case by case, and some are more rare than others. For additional details regarding some of the greater templates, including legacies and restrictions, see their respective creation pages. Also, if there is a creature type not on the list, that does not mean it will never be approved. If there is something you really want to play, ask and the STs will at least take a look at it. There are a few creature types that will not be allowed.

Mortals Your run of the mill, everyday human Unrestricted
Ghoul Living humans contaminated with Kindred Vitae, who require regular infusions to maintain their condition. Low
Proximus Sleepwalkers whose often hereditary natures graze the edge of supernal truth, granting them a limited spellcasting ability. Low
Psychics Mortals with psychic abilities Low
Thaumaturge Ordinary humans who have learned an efficacious sorcerous tradition Low
Wolf-Blooded Those touched by the moon's mad blessing, who show Tells that reflect shards of the Uratha nature. Prone to experience the First Change and become full-natured Uratha RESTRICTED
Awakened Mages, sorcerers drawing upon higher Truth to change the Fallen World Low, with the exception of Thyrsus, which are RESTRICTED
Changeling a victim of an alien being, snatched up and altered in the Hedge, escaped and returned to a world that no longer recognizes you Medium
Feral Changing Breeds RESTRICTED
Geist one who has died and made a deal with an incarnation of death itself to live again RESTRICTED
Kindred one of the undead, relentlessly hunting for the essence of mortality to sustain yourself Low
Promethean The titular creations. Not Currently being approved
Purified The result of a complicated ritual that permits the Purified to rise in the Shadow Realm and return to their material body. RESTRICTED
Uratha Werewolves, guardians between the boundary between flesh and spirit, honed of blood and fury. Not Currently being approved

Spending XP

Experience Point Costs
Attribute New dots x 5
Skill New dots x 3
Skill Specialty 3 points
Merit New dots x 2
Morality New dots x 3

Resources

Source Books

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License